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Yoshis island speedrun
Yoshis island speedrun













It's also one of the reasons why other smaller marathons are a lot more fun. Of course, that also led to them getting banned after the fact because GDQ staff thought that Air Canada or whatever actually cared about that run, and that's where the marathon being at fault comes back into play. The best example I can think of is Bonesaw's run from a few years ago where the run itself was a mess, but they managed to keep it entertaining and didn't just resort to cheating or something to get around the issues with the run. You can have a pretty awful run that gets redeemed just by the fact that everyone is having fun. That's where I think having runners/a couch with good commentary really come into play. At least with some runs that rely on using glitches to make the character unkillable, you get to see them performing some weird glitch to initiate it as opposed to just typing in console commands. Having to resort to cheats during a marathon is pretty lackluster because there's nothing interesting about using built in cheats. That's fair, but if it was just one run out of however many are done at the marathon, I wouldn't say it's a problem with the marathon. This trick is literally in the room before the final boss and they got there in something like an hour and a half out of their allocated 3 and then proceeded to spend the entirety of the remaining time unsuccessfully trying to do the trick while getting progressively angrier as attempt after attempt failed. A specific instance of this trick required by the run involves spawning some fairies and then zombie hovering into a location that a fairy might possibly fly through, maybe, during its rocket upwards before it despawns. There's also a trick where you can abuse Link going into a dead state to hover diagonally upwards (zombie hovering) and if you somehow collect health before you touch the ground you won't die - essentially an incredibly limited and difficult superjump.

yoshis island speedrun

I want to say it was AGDQ last year where there was an any% run of Zelda : Windwaker where this happened and it was equally hilarious and awful.įor those unfamiliar with WW, fairies function as major health pickups and visibly fly upwards about 200' when they despawn. I'm just trying to say that marathons being gimmicky as opposed to legitimate world records attempt isn't new or something that should be faulted.

yoshis island speedrun

*Quick edit* I should also add that there are some runners that no longer go to marathons because they don't like that they're focused on the entertainment aspect or feel they have nothing to add to it, and that's perfectly fine and totally understandable. There's just a lot of repetition and resetting in those real runs that isn't entertaining to watch in a marathon style setting, especially when the goal of the event is charity/lining the hosts pockets with money in the name of charity. If you want to see more "serious" speedruns, you're better off just sticking to watching individual channels. I think the decision to use backup saves or resets or what not is entirely on the runner. I'm sure they put some pressure on the runners to stay within their estimates, but it looked like all the runners were incredibly generous with their times. It's also something that I can't really fault the marathon for. The Zelda thing does sound like a weird time to use one, but maybe they just really wanted to show off the glitch? Either way, it doesn't sound like it ruined the run or anything.

yoshis island speedrun

I figured that's why he was allowed back at all, despite his run last year being problematic for the "assumed gender" joke. IIRC, keizaron has a history of failing runs, but nobody really cares because a lot of people like him. There have even been a few instances of bigger runners failing to complete their games. This route relies on performing the Wings glitch in Forest of Illusion 1 otherwise, head to Star World 2 after Yellow Switch Palace to get a blue Yoshi.īecause of the four orbs collected, this run is mainly run without cape.Ĭomplete Yoshi's Island 1 the first time you collect an orb so that for later orbs you can start from the midway point and start+select out of the level instead of dying.Ī cape can be collected in Butter Bridge 2.I didn't see either of those runs, but backup saves aren't really uncommon at marathons. Vanilla Secret 1 normal exit is completed before collecting a yellow Yoshi because if you enter Star World 3 with red Yoshi, a 1up will hatch from the egg instead. Red and yellow Yoshis must be retrieved from Star World 3 and 4. Green Yoshis are trivial to obtain, and blue Yoshis can be obtained by collecting wings. For example, Mario must be on a green Yoshi when completing Green Switch Palace. The goal of Switch the Yoshi is to complete every switch palace while riding a Yoshi that is the same color of the switch just pressed.















Yoshis island speedrun